Sa-woop, sa-woop!

Now where was I?

Since the last update, I’ve figured out quite a lot about Unity, and a little about myself. As you can see from the above screenshot, I figured out how to configure a particle system (and make the color space shader more versatile), I’ve stubbed out the HUD, and I’ve gone additive. As in additive blending– I’m rendering the scene as if everything is a light source, and nothing can block light or cast a shadow… you know, like my other project… come to think of it…

And thus I realized how much of my work shares a common theme. Continue reading